9/12/2023 0 Comments Unreal engine 4 mac packaging![]() ![]() Game/Config/PlatformName/PlatformName*.ini Engine/Config/NoRedist/PlatformName/PlatformName*.ini Engine/Config/NotForLicensees/PlatformName/PlatformName*.iniĮngineDir_PlatformParent_NotForLicensees, Engine/Config/PlatformName/PlatformName*.ini Engine/Config/NoRedist/*.ini -Not supported at this time. Engine/Config/Platform/BasePlatform* ini Possible entries in a config hierarchy The configuration file in the Saved directory only stores the project-specificĪnd platform-specific differences in the stack of configuration files. The below file hierarchy example is for the Engine category of configuration files.ģ. All files in the Engineįolder will be applied to all projects, while project-specific settings should beįinally, all project-specific and platform-specific differences are saved out to `/Saved/Config//.ini` In later files in the hierarchy overriding earlier values. The configuration file hierarchy is read in starting with `Base.ini`, with values # USTRUCT/UCLASS/UFUNCTION/UPARAM/UPROPERTY ~/Library/Application Support/Epic/UnrealEngine//Saved/Crashes The official version of the EULA is in English only, but we currently have a Japanese language EULA, a Korean language EULA, and a Chinese language EULA available for reference purposes. This license is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold.Ī 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt. You can find out more about royalties in the Releasing products section of this FAQ. The Unreal Engine End User License Agreement is the legal document that governs your use of the Unreal Engine and describes your rights and obligations with respect to the projects you create using the engine. Contact us to inquire about a custom license for either games or non-games use. There are also options for custom licenses that can include premium support private training negotiated terms for lower royalties, no royalties, or a different basis for royalty negotiation and more.Under the standard EULA, Unreal Engine is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold. A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt.We offer a choice of licensing terms depending on your use of Unreal Engine.
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